Available for Projects

Game Art
& 3D
Design

10 years of crafting game-ready 3D assets, environments, and props. Shipping for Godot & Unity — from concept to engine-ready.

Scroll
10+
Years
Experience
50+
Assets
Delivered
2
Engines
Mastered
100%
Game-Ready
Quality

Services

01
🌍
Environment Art

Detailed, atmospheric game environments built for performance and visual impact — from open-world landscapes to tight interiors.

02
Props & Weapons

Game-ready props with optimized topology, clean UVs, and PBR textures. Weapons, furniture, vehicles, and custom hero assets.

03
🎮
Godot & Unity

Full asset integration with GDScript & C# coding for logic, LODs, colliders, and simple SFX — from first poly to finished scene.

04
Asset Packs

Cohesive modular packs for the asset store or direct use. Consistent style, fully documented, and plug-and-play ready.

05
Shaders & VFX

Custom shader graphs and lightweight visual effects that bring environments to life without tanking performance budgets.

06
🔲
Level Design

Greybox to fully dressed levels — building playable spaces that serve both gameplay flow and visual storytelling.

Portfolio

Beretta 92FS
Game Ready · Free
Colt Army Special
Game Ready
Philadelphia Derringer
Game Ready
AK-47
Game Ready · Free

↗ More on Sketchfab

Tbilisi Courtyard — Environment Study

↗ Full gallery on ArtStation

How I Work

01
Brief & Concept

Understanding your art direction, engine constraints, and what every asset needs to communicate before a single poly is placed.

02
Blockout & Review

Low-poly blockouts and proportion checks before going to full detail — saves revision time for both sides.

03
Model & Texture

Clean topology, optimized mesh, PBR textures baked from high-poly. Game-ready from the ground up.

04
Integration & Delivery

Full Godot or Unity setup — materials, LODs, colliders, scripting if needed. Packaged and documented for your pipeline.

Tech Stack

Godot 4
Unity
Blender
GDScript
C#
PBR Texturing
Substance Painter
Substance Designer
ZBrush
Photoshop
Custom Shaders
LOD Systems
Git
Simple SFX

About
ika3D

Streaming Live on Twitch — iika3d

I'm Irakli — a professional 3D artist and game developer with over a decade of hands-on experience building game-ready content. I specialize in environments, props, and weapons that perform as good as they look, built for real production pipelines.

My work lives inside Godot 4 and Unity. I handle the full pipeline — from first poly in Blender to the final asset in your scene with colliders, LODs, and materials dialed in. I code in GDScript and C#, write custom shaders, and can wire up simple sound effects when a project needs it.

I also stream the whole process live on Twitch — if you want to see how it's done, come watch.

Environment Art95%
3D Modeling & Texturing93%
Godot 4 / Unity Integration90%
GDScript & C# Scripting82%
Shaders & Technical Art78%

Ready to
Create
Something?

Have a project, collab, or commission in mind? Drop a message or reach out through any link below.

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