ServicesPortfolioStreamersAboutContact
Available for projects

Game Art
& 3D Design

10 years of crafting game-ready 3D assets, environments, and props, plus stream graphics for streamers. Shipping for Godot & Unity, from concept to engine-ready.

View workGet in touch
0Years experience
0Assets delivered
0Softwares mastered
0Game-ready quality

What I build

🌍

Environment art

Detailed, atmospheric game environments built for performance, from open-world landscapes to tight interiors.

⬡

3D models

Game-ready 3D models with optimized topology, clean UVs, and PBR textures. Props, vehicles, furniture, and hero assets.

🎮

Godot & Unity

Full asset integration with GDScript and C# for logic, LODs, colliders, and simple SFX, from first poly to finished scene.

✦

Asset packs

Cohesive modular packs for the asset store or direct use. Consistent style, fully documented, plug-and-play.

◈

Shaders & VFX

Custom shader graphs and lightweight effects that bring environments to life without tanking performance budgets.

🔲

Level design

Greybox to fully dressed levels: playable spaces that serve gameplay flow and visual storytelling.

◉

Streamer design

Starting screens, stinger transitions, and custom emotes, built around your brand.

See streamer work

Selected work

Tbilisi Courtyard view 1
Tbilisi Courtyard, view 1
Tbilisi Courtyard view 2
Tbilisi Courtyard, view 2
Tbilisi Courtyard view 3
Tbilisi Courtyard, view 3
Tbilisi Courtyard view 4
Tbilisi Courtyard, view 4
Full gallery on ArtStation ↗

Streamer design

Stream graphics built around your brand: starting screens, stinger transitions, and custom emotes. Same production standards as my game work.

STARTING SOON

Starting screens

Animated starting screens that set the tone before you go live.

STINGER

Transitions

Stinger transitions that carry your brand between scenes. Punchy, never distracting.

Emojis & emotes

Custom emotes and emojis for chat. Readable at 28 px, expressive at full size.

Order stream graphics

About ika3D

I'm Irakli, a professional 3D artist and game developer with over a decade of hands-on experience building game-ready content. I specialize in environments and 3D models that perform as good as they look, built for real production pipelines.

My work lives inside Godot 4 and Unity. I handle the full pipeline, from first poly in Blender to the final asset in your scene with colliders, LODs, and materials dialed in. I code in GDScript and C#, write custom shaders, and wire up simple sound effects when a project needs it.

I also stream the whole process live on Twitch.

Watch on Twitch — ika3d_
Environment art95%
3D modeling & texturing93%
Godot 4 / Unity integration90%
GDScript & C# scripting82%
Shaders & technical art78%

How I work

Brief & concept

Art direction, engine constraints, and what every asset needs to communicate before a single poly is placed.

Blockout & review

Low-poly blockouts and proportion checks before going to full detail. Saves revision time for both sides.

Model & texture

Clean topology, optimized mesh, PBR textures baked from high-poly. Game-ready from the ground up.

Integration & delivery

Full Godot or Unity setup: materials, LODs, colliders, scripting if needed. Packaged and documented for your pipeline.

Ready to create?