Available for projects

Game Art
& 3D Design

10 years of crafting game-ready 3D assets, environments, and props. Shipping for Godot & Unity, from concept to engine-ready.

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0Years experience
0Assets delivered
0Engines mastered
0Game-ready quality

What I build

🌍

Environment art

Detailed, atmospheric game environments built for performance, from open-world landscapes to tight interiors.

⬡

Props & weapons

Game-ready props with optimized topology, clean UVs, and PBR textures. Weapons, furniture, vehicles, and hero assets.

🎮

Godot & Unity

Full asset integration with GDScript and C# for logic, LODs, colliders, and simple SFX, from first poly to finished scene.

✦

Asset packs

Cohesive modular packs for the asset store or direct use. Consistent style, fully documented, plug-and-play.

◈

Shaders & VFX

Custom shader graphs and lightweight effects that bring environments to life without tanking performance budgets.

🔲

Level design

Greybox to fully dressed levels: playable spaces that serve gameplay flow and visual storytelling.

Selected work

Tbilisi Courtyard view 1
Tbilisi Courtyard, view 1
Tbilisi Courtyard view 2
Tbilisi Courtyard, view 2
Tbilisi Courtyard view 3
Tbilisi Courtyard, view 3
Tbilisi Courtyard view 4
Tbilisi Courtyard, view 4
Full gallery on ArtStation ↗

How I work

Brief & concept

Art direction, engine constraints, and what every asset needs to communicate before a single poly is placed.

Blockout & review

Low-poly blockouts and proportion checks before going to full detail. Saves revision time for both sides.

Model & texture

Clean topology, optimized mesh, PBR textures baked from high-poly. Game-ready from the ground up.

Integration & delivery

Full Godot or Unity setup: materials, LODs, colliders, scripting if needed. Packaged and documented for your pipeline.

About ika3D

I'm Irakli, a professional 3D artist and game developer with over a decade of hands-on experience building game-ready content. I specialize in environments, props, and weapons that perform as good as they look, built for real production pipelines.

My work lives inside Godot 4 and Unity. I handle the full pipeline, from first poly in Blender to the final asset in your scene with colliders, LODs, and materials dialed in. I code in GDScript and C#, write custom shaders, and wire up simple sound effects when a project needs it.

I also stream the whole process live on Twitch.

Watch on Twitch — iika3d
Environment art95%
3D modeling & texturing93%
Godot 4 / Unity integration90%
GDScript & C# scripting82%
Shaders & technical art78%

Ready to create?

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